#ifndef ENEMYPLANE_H
#define ENEMYPLANE_H
#include<QPixmap>
#include<bullrt2.h>

class EnemyPlane
{
public:
    EnemyPlane();
    void updatePosition();
    void shoot();
public:
    QPixmap m_enemy;

    int m_X;
    int m_Y;

    QRect m_Rect;

    bool m_Free;

    int m_Speed;
    Bullet2 m_bullet2s[BULLET2_NUM];
    int m_recorder;

};

#endif // ENEMYPLANE_H
